module Base
{
	fixing Fix BUSH Trunk Welding
	{
	   Require = Base.97BushLeftFender0;Base.97BushRightFender0;Base.97BushLeftStorage0;Base.97BushRightStorage0,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix BUSH Hood Welding
	{
	   Require = Base.97BushEngineDoor2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
	}

   fixing Fix BUSH Hood
	{
	   Require = Base.97BushEngineDoor2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix BUSH Lid Welding
    {
       Require = Base.97BushStorageLidSmall;Base.97BushStorageLidLarge,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

   fixing Fix BUSH Lid
	{
      Require = Base.97BushStorageLidSmall;Base.97BushStorageLidLarge,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix BUSH Door Welding
	{
	   Require = Base.97BushDoor2;Base.97BushHatch2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=3,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=3,
	}

	fixing Fix BUSH Armor Welding
    {
       Require = Base.97BushGasTank2;Base.97BushBullbarSAS,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 0.75,

       Fixer = Base.SheetMetal; MetalWelding=4;Mechanics=4,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=4;Mechanics=4,
    }

    fixing Fix BUSH Plastic Seat Welding
    {
       Require = Base.97BushmasterSeat;Base.97BushmasterGunnerSeat,
       GlobalItem = Base.PlasticWeldingGun=250,
       ConditionModifier = 0.85,

       Fixer = Base.PlasticWeldingStaples100Pack; Mechanics=4,
    }

}
